Purple arcane sigil - The blue/purple sigil will shoot out a conal AoE ( Esoteric Sect) that spans to the two farthest corners about seven seconds after it appears. Kokytos - Reduces the health of the entire raid to 1.Įxoterikos - Summons an arcane sigil, either red/pink or blue/purple, on one side of the arena. Zodiark opens with Kokytos to reduce everyone’s HP to 1, and he’ll do it at least once more during the battle. Likewise, Kokytos reduces all HP to 1 so that requires some swift healing, but between two of you that shouldn’t be so problematic. And you’ll likely want as many heals available as possible for situations like that, but he’ll likely cast it again before they’re back off cooldown. Styx hits incredibly hard and any mitigation abilities like Temperance are tremendously useful. It’s not as hard to dodge as it might first appear, but as with Astral Flow it’ll take a moment to get your head around how it functions and relates to the space around you.įinally, I’ll quickly mention that if you’re a healer and are partying with people at-level, you really need to be on guard. Look at where the arrows are coming from and you’ll see a pattern of stars, which indicates where circle AoEs will land on the “grid” that you’re standing on. Basically, the arrows don’t mean anything in terms of where AoEs will land. Meanwhile, Astral Eclipse takes most people at least one attack to figure it out. (Spoilers for Shadowbringers in that link, but if you’re reading this…) If you’re in the middle of the arena when the AoE indicator comes out, you’re not so much going “ To The Edge” as you are off the edge. The former is pretty much an instant kill because of its knockback, so if Zodiark ever moves to a corner, tuck yourself into a corner that does not contain him and isn’t the corner he’s facing.
It’s much, much better to be safe having traversed half of the arena to get to a corner, than it is to stay near the middle and potentially be just inside an AoE.Īlgedon and Astral Eclipse are two other abilities worth noting. My initial piece of advice for this is to move further to make sure you’re safe.
It’ll probably take you a moment to get your head around where the new safe spaces will be. This turns most mechanics on their head in that you need to run into danger zones to avoid them, as it freezes you in place and rotates the arena by 90 degrees. Also, Astral Flow.Īstral Flow is a really annoying ability, especially if you’re not great at mentally rotating things. Once you transition into the second phase, things get a lot more complex because he’ll start using two or three abilities at the same time. Initially, the two important things to remember are which Exoterikos sigils do which attack, as everything else is pretty heavily telegraphed. That’s equally true of Zodiark, but the way this boss changes things up is… interesting.
#Final fantasy xiv endwalker trial
As with pretty much every boss, Trial or otherwise, the first bit of the fight is mostly the boss showing off moves before it starts stringing them together in more complex ways. No, not to me (well, that too), but to the first phase of the fight. Endwalker - The Dark Inside guide The short version
Let’s get on with fighting… Zodiark? Zodiark is the first real boss in Endwalker? The dark god we’ve been building up to for ages? Oh.
#Final fantasy xiv endwalker how to
This is a The Dark Inside guide, and I’m not even going to attempt to discuss how to do this Endwalker Trial without first warning you that there will be spoilers within. Should all despair, the myriad conflicts that now ravage the land cannot but foretoken an end to life in the Source."ĭespite not releasing until later in the year, we already know what to expect from the upcoming expansion.The very first Trial in Endwalker is not what you might think, and that’s why I’m slapping a gigantic spoilers below warning right here, right now. An even greater calamity than refulgent oblivion has been building in their absence, however─a second advent of the Final Days. "Yet shadowed by their triumph in the First, the Warrior of Light and Scions of the Seventh Dawn are home at last.